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A health app that rewards you
for coming back.

Most habit apps punish you for stopping. Break the streak and you've failed. But the research says the opposite works better. Make it easy to return. This is the project where I ran the whole cycle myself, from the first interview to the list of things I'd fix next.

When
2024, concept through to a defined MVP
Who
Just me
What I did
Interviews, personas, journeys, an audit, a prototype, two rounds of testing
Tools
Figma, and a lot of listening
HabitHero: onboarding, step goal, health summary, workout timer and a completed goal
01 / 17

Five people said the same sentence.

I interviewed five health-conscious people between 35 and 50, and the same words kept coming back: "I can't keep it up." They weren't lazy about it. They tracked religiously, across three or four different apps. They still couldn't tell you what their body was doing or what to change.

The interviews
02 / 17

Ambika, 38.

She became the person I designed for. Perimenopausal, a stressful job, a gym and a yoga studio, health spread across three apps. She wants to stay ahead of diabetes and blood pressure, and she learns about her own body from YouTube and Instagram. Every decision after this got checked against her actual week, not an ideal one.

Ambika
03 / 17

Hopeful on Monday. Gone by week three.

I mapped her week with the app she already had, and you can watch the motivation drain out of it: hopeful at signup, confused by setup, unengaged by the features, then quiet. Breaking it into stages gave me specific moments to fix instead of a vague instruction to be more engaging.

The current journey
Stages, needs and pain points
04 / 17

At this age it isn't vanity, it's prevention.

Three of the interviews pointed at three different things: how hormones shift through the cycle, how muscle drops away from mid-life if you sit all day, and memory, which people were genuinely frightened of. I put each quote next to the science that explains it.

Cycle and hormones
Muscle mass from mid-life
Memory
05 / 17

What they were really asking for.

  1. Track the whole picture, not just exercise.
  2. Tell me what it means for me, before something goes wrong.
  3. Let the people around me be part of it.
  4. Make logging quick, or I won't do it.
  5. Teach me. I'm already learning this from strangers on Instagram.

Five things, in that order, each one traceable to a person rather than to a feature I fancied building.

The insights
06 / 17

Eight opportunities, six honest constraints.

I wrote both lists at the same time, deliberately. The opportunities came from the insights. The constraints were real too: syncing data, privacy, what insurers can see, and the risk of making tracking even more of a chore. Writing them together meant scope could be argued instead of assumed.

Opportunities
Constraints
07 / 17

One sentence, with numbers attached.

I closed discovery on a bet rather than a backlog: if we bring together whole-body tracking, community and personalised insight, then people stay motivated, and signups, retention and monthly actives rise by around twenty per cent between them. Writing it that way gave the design something to be measured against before a single screen existed.

The hypothesis
08 / 17

Audit what's there before adding anything.

I walked the existing build against Nielsen, Gestalt and Rams. The problems were specific: words changing meaning between screens, buttons that didn't look like buttons, a password field sitting above the email field, and four progress rings you couldn't compare with each other. The green notes mark what already worked. An audit that only criticises isn't much use.

Login audit
Tracking audit
09–10 / 17

The same week, redesigned.

She finds the app, sets it up in a way that feels like hers, logs things easily, joins a challenge, reaches a goal. I named the feeling at each step: hopeful, supported, accomplished. Naming it gives you something to test the interface against. Then I drew the whole week out, eight panels, before designing any screens.

The redesigned journey
Eight panels
11 / 17

Fourteen screens, deliberately plain.

Logging, cycle trends, community challenges, rewards, all wired end to end. Kept unpolished on purpose: pretty screens hide usability problems, and I wanted to find them.

Try the prototype
Mid-fidelity screens

The mid-fidelity build, live.

The same fourteen screens, wired together. Open it and move through them the way the people in testing did.

Mid fidelity · the screens

12 / 17

Testing, on their own phones.

Two moderated sessions with people in the same age range, using their own handsets so it felt normal. Six tasks, three things measured each time: could they do it, how long it took, and how they felt about it. And a decision built in: if the findings warranted it, change the prototype and test again rather than writing a report and stopping.

How it was tested
Research questions
13 / 17

Six tasks, written up the same way every time.

What worked, what broke, what I'd change, for getting home, joining a challenge, logging water and mood and steps, checking cycle trends, using the club tab, and claiming a reward. Keeping the shape identical means each recommendation arrives attached to the evidence for it, which makes it much harder to wave away.

Findings
Findings
Findings
Key findings
14 / 17

They liked it. They just couldn't read it.

Getting around scored 4.2 out of 5, and how clear the insights were scored 4.0. But rewards and challenges trailed at 3.8 and 3.6, which matched exactly what I'd watched happen. People knew where to go. They didn't always know what they were looking at, or why a reward had anything to do with them.

The numbers
15 / 17

Four things I'd fix first.

  1. Fewer taps to log something.
  2. Rewrite the challenge descriptions in plain words, and add a tip where people got stuck.
  3. Give rewards their own place, with an obvious way to claim them.
  4. Raise the contrast and the type size so it's readable for people with low vision.

Then test the same six tasks again, so the improvement is measured rather than hoped for.

Recommendations
Next steps
16 / 17

Where the design is heading.

Calmer, higher contrast, bigger type. One thing at a time while you're logging, so it stops feeling like admin. Progress you can see without reading a wall of numbers. And the celebration at the moment you finish, rather than buried in a tab you never open.

Welcome
Summary
Workout
Goal complete

Walk through the high-fidelity prototype.

Where all of it landed: the calmer type, the one-thing-at-a-time logging, and the celebration at the moment you finish rather than buried in a tab. Click through it here.

High fidelity · the prototype

17 / 17

What I took from it.

This one took me through a whole product cycle on my own: five interviews, an audit of something that already existed, a prototype real people used, and a set of changes I can justify line by line. It's the project that turned evidence-led design from something I believed in into something I just do.

Every feature traces to a person

Each thing on the roadmap points back to something someone actually said, so arguments about scope stop being about opinions.

A bet beats a feature list

Writing it as if/then, with numbers, made the work measurable before I drew anything.

Watching beats asking

Two sessions found problems no survey would have caught: taps that felt tedious, words people read straight past.

Write it down properly

Findings written the same way each time made the next round of work obvious to whoever picks it up.

The same pattern works for anything that asks people to keep coming back: renewing a benefit, booking a check-up, finishing a course.